![]() ![]() Another feature missing from Out of the Abyss but extremely welcome here is a table calling out the expected PC levels when hitting various locations in the adventure. Tips range from concrete examples of ratcheting up the tension (characters with high Percpetion might catch things that others don’t) to broad strokes “This is what horror gaming means in relation to Dungeons & Dragons,” and there’s not a piece of it that’s not fantastic. 2 The Lands of Barovia act as a campaign setting supplement to Barovia (and indirectly the entire Ravenloft setting), so you’re getting more than just preamble: you’re getting unbelievably strong methods and mechanics to nail the tone, lore, and mechanics of The Domains of Dread. Thankfully, Curse of Strahd kicks off with something missing in the adventure Out of the Abyss: an Introduction! Who’d have thunk it?! I couldn’t for the life of me figure out why Abyss dropped us off in the middle of the adventure without any idea of what’s happening, but Curse clearly corrected course. ![]() Built for characters of levels 1 through 10, there’s easily enough adventuring material for characters to climb a fair bit higher than that, though the bulk of the challenges tend to hover around levels 4-9. The players can try to rid Barovia of zombies and hags, take on werewolves, and break into Castle Ravenloft only to face their deaths…or they can play it smart and travel the lands of Barovia, gathering magic items, allies, and lore that will help make the fight against Strahd that much more likely to be a success. ![]() While the bulk is about the vampire Strahd von Zarovich and his oppressive rulership over the Village of Barovia, as well as his eternal sorrow and rage manifesting in physical form throughout his lair - Castle Ravenloft, of course - there’s a ton of other plots directly and indirectly tied to Strahd. And you are invited.Curse of Strahd is a re-tread of the original plot of I6 Ravenloft (later revised for AD&D 2nd edition as RM4 House of Strahd, and again, but more heavily so, for the revised 3.5 edition as Expedition to Castle Ravenloft), but with a metric boatload of added content. The master of Ravenloft is having guests for dinner. Only the howling of the wind-or perhaps a lone wolf-fills the midnight air. He, the master of Ravenloft, will attend to them.Īnother lightning flash rips through the darkness, its thunder echoing through the castle is towers. He knew they were coming, and he knows why they have come all according to his plan. Strahd’s face forms a twisted smile as his dark plan unfolds. Far below, yet not beyond his ken, a party of adventurers has just entered his domain. ![]() The winds howling increases as Strahd turns his gaze back to the village. Rumbling thunder pounds the castle spires. His once handsome face is contorted by a tragedy darker than the night itself. Strahd turns to the sky, revealing the angular muscles of his face and hands. Lightning splits the clouds overhead, casting stark white light across him. A cold, bitter wind spins dead leaves about him, billowing his cape in the darkness. The vampire Count Strahd von Zarovich stares down a sheer cliff at the village below. Under raging storm clouds, a lone figure stands silhouetted against the ancient walls of Castle Ravenloft. Last Game (Session #16) November 6th 2021 First Game (Session #1) November 22nd, 2019 ![]()
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